The Iraq war was, in part, a proxy battle between the US and Iran….By early 2007, some US intelligence estimates held that as many as 150 Iranian operatives were in Iraq. Many were member of the Quds Force, the covert arm of Iran’s Shi’ite theocracy. Their mission was to coordinate the violent campaign being waged against US forces by Iraq’s Shi’ite militias.“It was 100 percent, ‘Are you willing to kill Americans and are you willing to coordinate attacks?’ ” said an officer who studied the Quds Force’s approach closely. “ ‘If the answer is “yes,” here’s arms, here’s money.’ ”
The Joint Special Operations Command (JSOC) set up a new task force, named Task Force 17.Its mandate was simple: go after “anything that Iran is doing to aid in the destabilization of Iraq,” said a Task Force 17 officer…But political restrictions hobbled Task Force 17, particularly as the US lowered its profile in Iraq. The country’s Shi’ite-dominated government, headed by Prime Minister Nouri al-Maliki, wasn’t happy with any attacks that targeted Iran operatives or their Iraqi proxies. But for a small number of Shi’ite targets, JSOC found a way around the political restrictions by killing its enemies without leaving any US fingerprints. The command did this using a device called the “Xbox.”
Developed jointly by Delta Force and SEAL Team 6, the Xbox was a bomb designed to look and behave exactly like one made by Iraqi insurgents, using materials typically found in locally made improvised explosive devices…[The Xbox] was made by the Delta and Team 6 explosive ordnance disposal (EOD) personnel… After capturing some IEDs intact on the Afghan and Iraqi battlefields, the EOD troops set about taking them apart. It wasn’t long before they realized they could build them as well.. At first, the officer said, JSOC’s bomb makers used components typically found in the Afghanistan-Pakistan theater: “Chinese circuits and Pakistani parts . . . and explosives from old Soviet munitions, et cetera.” The intent was to create a device that if it were sent to the FBI’s Terrorist Explosive Device Analytical Center in Quantico, Va., the Bureau’s experts would mistakenly trace the bomb back to a particular terrorist bomb maker because of certain supposedly telltale signature elements of the design that JSOC’s explosive ordnance disposal gurus had managed to re-create.
But the Xbox was different from regular IEDs in several ways… First, unlike many IEDs, such as those detonated by vehicles running over pressure plates, it had to be command detonated, meaning an operator somewhere was watching the target and then pressing a button. Another design requirement was that the Xbox device had to be extremely stable, to avoid the sort of premature explosions that often kill terrorists.
JSOC wanted to use the device to kill individuals, rather than crowds…JSOC used reconnaissance operators, who are typically some of Delta’s most experienced, because getting the device into position, by placing it in the target’s vehicle, for example, was “a lot of work,” he said. It usually involved surveillance of the target for days on end, understanding his pattern of life — his daily routines — so that the operators could predict when they would be able to gain access to his vehicle unobserved….[A] senior Team 6 source, who questioned the morality of using the device [said]: “[It’s] a great tool, but as many of us have said — hey, we’re no different than the enemy if we’re just blowing people up with booby traps.”
Excerpted from Sean Naylor “Relentless Strike: The Secret History of Joint Special Operations Command” (2015)